Systems & Guides

Bounties

Published

Take on dangerous contracts issued by the Zelvarians, the Adventurers Guild or the High Council, and earn rewards.

On this page
  1. What are bounties?
  2. How it works
  3. Visit the Adventurers Guild
  4. Accept a bounty
  5. Complete the hunt
  6. Submit proof
  7. Claim your reward
  8. Hunt activities
  9. Player bounties

Take on dangerous contracts and earn rewards as a certified adventurer.

What are bounties?

Bounties are official contracts issued by the Zelvarians, the Adventurers Guild, or the High Council. Targets are marked as Wanted and publicly posted for adventurers to pursue.

Depending on the warrant, adventurers may be tasked with defeating a target, capturing a fugitive, retrieving valuable items, investigating threats, or escorting important individuals. Every completed bounty grants the reward listed in the contract.

How it works

Visit the Adventurers Guild

Begin by visiting the Adventurers Guild and reviewing the available bounty postings. Each contract describes the target, the objectives, the requirements, and the reward.

Accept a bounty

Choose a bounty that suits your rank and abilities. Some contracts are designed for solo adventurers, while others allow group participation.

Complete the hunt

Track down the target and carry out the assigned objective. Success may require skill in combat, investigation, negotiation, or strategic planning.

Submit proof

After completing the bounty, return to the Guild with the required proof. The type of evidence depends on the contract, and may include player heads, recovered items, official documents, mob drops, or other specified materials.

Claim your reward

Once the Guild verifies your submission, the reward is issued and the contract is marked as completed.

Hunt activities

No two bounties are the same. Some hunts lead adventurers into dangerous battles, while others require careful investigation, tracking, negotiation, or escorting valuable targets across the realm. The method is often left to the adventurer, provided the contract's requirements are fulfilled.

Player bounties

Special bounties may be issued against other adventurers. In these cases, the target's Player Head must be submitted as proof of completion, unless the contract states otherwise. Rewards are only granted after the Guild has verified the evidence.

The greater the danger, the greater the reward.