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"Thanks to our builders" — Zhandrexa
Overview
Within Zelvaria's boundless expanse rises a sacred center of civilization: the Main Capital of Zelvaria. It is known as the source of everything in the realm, a gathering place for all travelers and citizens, and the eternal heart of every adventurer.
The Main Capital is where all major authority and influence converge. Every major decision that shapes the realm is made within its walls, making it the center of politics, trade, and command.
Establishments
These are the key establishments that keep the city alive.
Administrative Hall
The central hub of governance, where city records are managed, laws are enforced, and the official matters of Zelvaria are handled.
Adventurers Guild
A gathering place for explorers and warriors seeking quests, rewards, and recognition for their deeds across the realm. See Quests & Ranks and Bounties.
Zelvaria Bank
A secure institution for storing wealth, managing transactions, and safeguarding valuables from all across the land. See ZBank.
Merchant Hall
The bustling center of trade, where merchants, traders, and buyers exchange goods, contracts, and rare items.
Bakery
A warm and welcoming shop offering freshly baked goods that sustain both the citizens and the travelers of the Capital.
Inn
A resting place for travelers and adventurers, providing food, shelter, and comfort after long journeys.
Tavern
A lively social hub where rumors spread, stories are shared, and adventurers gather for drinks and companionship.
Potion Shop
A mystical store specializing in alchemical brews, healing potions, and rare magical concoctions.
Jail
A heavily guarded facility used to detain criminals, enforce the law, and maintain order within the Capital.
Arena
A grand combat venue where warriors test their strength, skill, and tactics in structured battles for glory, training, and public entertainment.
Church
A sacred place of worship where citizens seek guidance, blessings, and spiritual peace. It serves as a center of faith and reflection within the Capital.
Court
A high-level judicial chamber where the most critical and complex cases are judged under strict law and ancient tradition, ensuring justice is upheld in the realm.
Secret Society
A hidden network where silence is power and shadows carry contracts. It serves as a secret system for players engaging in illegal, high-risk missions outside the law. Its covert actions still follow the Combat Roleplay Rule.
Working in the Capital
The Bakery, Potion Shop and Merchant Hall take on players as suppliers, and shops across the Capital hire workers. Both are ways to earn ZCoins without combat; see the Worker System.